During the war, different nations tried different approaches, and learned different lessons from their observations - it is no surprise that the last German tanks of the war were heavily-armored vehicles carrying massive guns, but the first post-war design was the comparatively lightly armored but well-armed and quite nimble Leopard 1. A well-armored tank is slow, a fast tank can’t carry a big gun, and a big gun requires a large tank, which is difficult to armor. Traditionally, tank design revolves around three aspects: Mobility, Firepower, and Protection. You don’t usually design a tank, wondering if you should put on another AA gun or a second gun against surface targets (unless, of course, you are German and it's 1944).īut Tanks still have trade-offs in their design, and we wanted to represent those. Tanks, on the other hand, don’t usually have trade-offs in the same way. But rarely did you want a ship that had no AA or no way to defend itself against surface targets, so you always wanted some AA and some ship attack. Thankfully, tanks require a somewhat smaller investment (although our QA certainly has tried to make designs that rival ships in cost), so you see a new tank design in the frontlines much sooner than a new ship, allowing you to react to new situations much faster.Īnother thing is that ships usually had trade-offs between different capabilities, in the sense that the space (or module slot) taken up by a torpedo launcher could also be taken up by an AA gun, making the ship better against one or the other type of enemy. When your ship takes two years to build, you can’t really specialize it too much, because you can’t always accurately predict the situation in two years. Part of the problem is that ships have a very long lead time before they become available, so it is difficult to iterate on the designs in a timely fashion. In particular, we felt that the ship designer was encouraging too many generalist designs. We did, however, want to improve a bit on the ship designer. As always, keep in mind that the things shown in this DevDiary are still under development, so the numbers and UI might change before release.Įver since we revealed the ship designer in Man the Guns, people have been asking about a similar system for tanks. Hello, and welcome back to another DevDiary about content coming in the 1.11 “Barbarossa” patch and its accompanying DLC.
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